It does not add any additional levels or content, but does change various skins, animations, and enemy behaviours. Link: Absynthe's Pad, ModDB, b2-add-on-absynthe.rar Bernie's Silly Mod īernie's Silly Mod is a modification developed in 1999 which adds various changes for the sake of humour or just random creativity. Other mods for Blood2 may be incompatible with mine." - Official descriptionĪnother tweak mod for Blood II: The Chosen which added a custom setting to the detail selection and made akimbo weapons fire in " John Woo mode". No further updates will be made to this mod. Hopefully I'll get the shotguns to work the same way later. Also included is the 'John Woo Akimbo' patch which fires your magums and flare guns alternately for maximum style. Ever wished that Blood2 have a 'custom' setting just like Shogo: Mobile Armor Division? Well now you can with this minor patch. Frustrated with not being to have precise control over your display settings. "Now available for download is my minor Blood2 mod for both Blood2 and the Nightmares addon. Links: Voodoo 1.4 Download, bBloODfFreEk sample mod for blood2 Absynthe's Mod Similar efforts were made for Shogo: MAD, such as Greased With Lovin and most recently with Aegis.Ī tweak mod for Blood II: The Chosen, which most notably adds a heal spell and shield spell to the Voodoo Doll used as a base for "bBlooDfFreEk". The newest and most extensive is Extra Crispy, but the others are listed below. It should be noted that most of these are mutually incompatible with one another however. Michael Gehri (creator of BB_BattleGrounds and BB_DaRock)ĭue to the unpolished rushed release of the game, as well as the rapid availability of the game's source code by April 20, 1999, many tweak mods were made for Blood II.Missionario (aka Slapshot creator of BB_BloodVal) John Carrizales (aka VGames or Criptceeper).Joel and Kurt Blackwell (aka Reactor and Headhunter).A Technical station can fully dismantle an item for 2 charges.The Skilled trait allows the Technician to recover more mods from the one item per trait level up to all mods at level 3, assuming it has more to recover.One random mod from the item is recovered. The Technician has the ability to dismantle items.Items with mods on them may be dismantled, destroying the item but recovering some or all of its mods. Whizkid 1 offers 3 choices, and the item already has a "Critical X" perk, so Aim assist, Long distance tracking, and Heatvision 3 would be offered as the top 3 new perks on the A-mod headgear list.įor a list of what the perks do, visit the weapon perks and armor perks pages. A number of perks based on your Whizkid level will be offered from the top of the list down, skipping any perks the item already has (from any source, and number does not need to match).Įxample: Applying an A-mod to a helmet with "Critical 25", with 1 level in Whizkid. Note that only one of each rare mod packs can be attached to a piece of equipment, and this limit cannot be increased with Whizkid.įor example, with Whizkid 2, a total of 3 P-mods could be put on the one item, and an item with mod capacity 4 could have a total of 5 mods.Įach standard mod pack / item type combination has 5 possible perks available, listed in the table below. The number of perks offered to choose from.1 additional modslot to a moddable item at Whizkid lv3.The number of times the same type of standard mod pack can be added to one item. ![]() If an item does not appear in the menu, it means one of these limits has been reached. By default, an item can only hold one of any given type of mod. Items have a mod capacity listed in their stats, for example "1/3" means the item currently has 1 mod out of a maximum of 3. Before that point the selection can be cancelled at no cost. Once a perk has been selected it will be applied to the item, and the mod pack is consumed. ![]() Selecting an item will list available perks that can be added to that item. Using a mod pack from either inventory or ground will bring up a menu of all items the pack can be applied to. ![]() Makes armor indestructible, similar to Duramesh. Toolkit for setting up weapon auto-calibration. Tinkering pack for adding durability, magazine size, melee guard and reload perks.Īncient item from the temple, +20% damage, un-removableĪ sophisticated device significantly Modifying weapon behaviour. Pack of gadgets adding accuracy and critical related perks. A nifty set of batteries and circuits that allow adding power based perks to equipment and weapons.
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