![]() There is also an overhead that the business has to swallow and justify to allow its staff to learn, research and train to get to a competent level. There is no guarantee that the new tool will be what the team needs. We always had the preconception that Sketch was a tool for amateurs that wanted to ‘turn their hand’ to design, because the interface was simpler and, so we thought, less powerful.Īnother cause for a slow adoption was that it is in part risky. We were also huge Adobe fans, and treated other software options with a sense of distain and snobbery. We felt we didn’t need to learn a new tool. As noted, Illustrator did exactly what we needed it to, as we’re sure Photoshop did for the many that still clung onto that for their UI design. Our transition in adopting Sketch has been relatively slow, having put it off for some time. In its early adoption by the Other Media Creative Team, it is proving itself as an indispensable tool that we are excited to push forward with in our workflow. It has a simple, intuitive interface, a plethora of plugins and other cool features, some of which we’ll dive into below. “… a design toolkit built to help you create your best work” Sketch is a Mac app that’s rapidly becoming the industry standard for UI design. It was our involvement in doing more low fidelity prototyping during early phases of a project that started to pull us away from Illustrator to look at alternative solutions that worked better with our prototyping tool of choice (Flinto), to reduce files sizes and work more quickly.įor those that have been living under a rock. Plus the recent updates to Creative Cloud, including the introduction of Typekit, enhanced Adobe’s offering and meant we didn’t need to look elsewhere for another tool. It allowed us to work, almost solely, in one programme with beautiful vectors, loose pixel precision and a huge degree of flexibility. ![]() Illustrator was the perfect interface design tool. The fluidity of designing with vector elements coupled with the emergence of flat design trends meant that designing responsive interfaces for multiple screen sizes was quicker and a damn sight more intuitive. ![]() It was a shift that seemed quite radical at the time, but to us and in practice it made so much sense. A few years back we moved away from Photoshop, ditching pixel measurements, in favour of Illustrator for our UI designs.
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